Using Cameras & Depth of Field in 3D Photoshop
Hi there. This video is all about looking at three D. Cameras and we're going to look at creating a called depth of field. You can see in this render here on the left. It's kind of in sharp focus then as it heads off into the background it fades out. Kind of mimicking a really shallow depth of field in a normal camera will show you how to save template id views where everything's kind of angled exactly how you want. And then you can move to different views to take a look at it from different angles but always come back to that view you really liked. Alright, let's jump in now and work out how to do it. All right, so what is a camera camera is what we're looking through? So we're looking through right now through a camera. Okay, to see this red text now often what we need to do is we need to kind of get the angle that we love. But also this is the way I wanted to render right this angle but let's say I wanna move this closer to the background so I need a different angle. So I need to se...
e like how close it is and then kind of drag it in. But then I need to go back and like oh it's not quite the same as it was before, I'm gonna undo and do so what you do is you set your camera at the top here. If you've got current view selected, go up to here where it says view and say I want to save this view please. This is gonna be the red view. The nice thing about this is rev you saved there and it means that I can work here and I can get my say I want this to be going to click on it. I'm gonna move it a bit further out. There's a bit more gap between it. Okay okay so I'm going to click out here so I've got the current view selected and I'm happy with that but let's say I want to get it back to where it was all kind of positioned and composed nicely. Let's click on review Photoshop clever and moves the camera back. You can have as many views as you like. You can also see these default ones. I can look at it from the top please. So they're trying to rearrange everything you can see. I'm looking straight down on top there's my text and there is my very thin background default is the way it opened up straight on and I'm gonna go back to read view. Alright so that's setting up the camera. Let's look at depth of field. So with rare view selected up here, you've got this here. Okay the depth of field plane. Now let's add a depth with a zero. There is no like super focus and the higher it is, the more shallow the depth of field is let's get into it too and what you'll see is there is a bit of blurriness and a bit of not blurry, yours will be different because yours is kind of angled differently but there's like a central bit of focus, that's where this distance comes in and out. So you can kind of move, can you see if I'm dragging it left and right, it's kind of going past and through to the back and this only works if you're at an angle, let's go to really a steep angle. So you can see kind of about two thirds down the wood that's in sharp focus. Everything else is not the depth, remember is how like sharp that focuses how narrow it is. Okay so I'm gonna have mine add something like two and then the distance if I go way out you can see the far distance of my wood is in focus and this is here. Okay, so what I'm gonna do, go back to my red view and I'm just going to play around with the depth, I like that but I want the I want the kind of sharp focus to be the front of this are but this can blur out now the only trouble with this is that you can see, it's no longer read view rev you actually is tied into this depth of field is what we're gonna do is we're gonna save another one, this is going to be read depth of field, even the read depth of field view okay and you can leave the other one there or you can click on it and go, you're my friend are dead and go back to review awesome. I'm gonna hit renda and it's cool but not as extreme as I want it to be, it's going to hit escape, grab the death and you're gonna go higher so all this stuff is getting pretty blurry distance. Yeah, render again. Alright, it's, it's okay. I'm going to mess about with it while in between videos. I'm going to do lots of this because I really love that deep field and I'm really gonna try and fake it here. Experiment while you're in between videos. Alright, so I'm kind of back before you go because of the joys of speeding up the render and yeah, I'm happy with that, you can see sharp focus on the left fading out in the background. Alright, let's get into the next video where we look at lighting and casting shadows and things