How to Export a High Quality 3D Image from Photoshop
Okay, so we've got everything we like, we've got the shadows, how we want the materials, the angle, the depth of field, how do you like export this? We don't really export it. What you do is you render it and then don't change anything, show you what I mean. First thing I want to do is I want to crank up my preferences, we turned them down in a previous video. So on the Photoshop preferences, performance, note three D. It's under edit Preferences three d. on APC. Now, what you'll find is cranking this up to a maximum of everything is actually just going to take a zillion years to render if you're okay with that, let's see how long this is going to take. Let's hurt our render. Now rendering is all the buttons plus our this shortcut here or you can just click on this okay or you can click on this option here, zoom, render yours would just render come halfway through mine under three D. Though there's an option that says render lots and lots of rendering. Let's just see how long it's goin...
g to be at full noise Of an image that's only 1500 pixels across. You can see down here time remaining, It's going to be about 14 hours, hours. It's a bit jumpy at the beginning here, but you're going to get the most perfect render that you're probably not gonna need. Okay, so you've got to decide what the balance is. A really good balance is under preferences is probably something like three D. So shadow quality is going to be high and the quality threshold is going to be about the 456 is fine. It looks good if you find there's some noise that you don't like. Okay you might come back in here and increase it up. But up around 10 is just way too hardcore Even for like finished final work, five is gonna look just good. Okay, so I'm gonna render now and you have the benefit of me speeding this up so we'll just see how long this one is going to take and I'll see you when it's done. I'm gonna go get a coffee running back, didn't make a coffee. I made pot noodles. It's grim. Nothing here in the office but we've done our render now I want this to not look like I want to get rid of this three D stuff. It's rendered. The trick is don't move anything. What you want to do is go back to your layers panel and just click off that layer and that's it. You just gotta file that's ready to be used. You can import this into in design or illustrator but it feels a bit weird because you've still got access to this really stuff I know I do so sometimes I just want a jpeg, I'm gonna go to file, I'm going to go to save as I'm going to save mine on my desktop, I'm gonna call this one rad rad even and actually you're going to be a jpeg, take save, take cocaine and hopefully on my desktop. I've got red. There he is and that is a high quality version of rand. Let's say you plan on going in and back and working the three D. Type, what you might do is click on this layer here, do a slick door copy and just paste it. Then you've got a version of this that's I moved over a little bit. Okay, but then you've got a version of this that's actually just flat, there's no three D about it, you can turn it off so you can come back in here and go and mess with the three D. Again three d. Panel current view, it's about with it potentially. Now you can go and re render it if you weren't happy with the render you got before you can go in back into here and just increase the quality threshold. I felt like mine was fine but let's say you're having problems with maybe artifacts with say you went with the glass option and you just weren't happy with the realism of the glass, you can crank up the quality threshold and hit render again, maybe you do it before you go to bed or just before you go to lunch and you're happy with one hour render. But because we did a copy and paste back in here in the layers, we can always go back to that one and maybe compare it against our new render all in the one file. Alright, so that's gonna be the end of our three D. Experience. Now there is a lot more to three D than what I've shown you here. Just cover the basics. We covered Making things three d. either by converting it into a postcard or like here where we excluded the text. We looked at changing the materials, then we looked at using the cameras to our advantage. Okay so sitting and saving these different views and playing with a different field, we looked at lighting in the shadows and we looked at exporting just now. Alright, so that's gonna be it for our introduction to 3D in Photoshop. I hope you found it useful. Let's get on to the next part of the Tutorial series.