How to Add and Change 3D Materials & Textures in Photoshop
Hi there. This video is all about materials and textures. We'll make some kind of like blue acrylic. Just some shiny green stuff, some glass. Alright, let's figure out how to make them. All right? So continuing on from our last tutorial, we're gonna look at the materials or textures of our three D. Extrusion specifically this type here. So what we need to do is have the background layer selected. It's actually going to be called background anymore. I'm gonna call it three D. Type, three D. Type and we're gonna go to our three D. Panel. So the materials of these things here, you can see inflation material bevel material. Okay, so we've got the front of it, the edges of it, the extrusion which is the sides of it, the back bevel and the backside which we can't see what we want to do is actually is do it for all of them. So what we can do is just click on this one and select this. So we've got all of the different materials selected. And what you'll see at the top here is your properties. ...
Panel changes. So the starting off material is if I drop this down your basic one, is this guy here for hover above them. He's no texture. That's what we've got. There's no texture has a diffusion color of the green that we got from our type. This is how you change your color. So you want it to be pink. Now pink color and we're going to render and you can see it's using that color. Now escape. So you can start with this basic color and play around with things like the shine reflection, roughness, bump, opacity refraction, Experiment them, we're not going to go through all of them reflections probably like big shiny material. Okay 100%. It's a complete mirror, it's not gonna be that useful so I'm going to reflect a bit a bit of shiny nous, I'm gonna hit render and I'm going to spend a little bit of time waiting for this to render so you can see what it is. Alright even I got bored of it so we split it up to here and what I'm going to show you is while you're working it's best to probably turn your render settings down to a really low quality just so that you get a quick look of it without it going too far. But before we do that you can see the shine and reflection appearing here, you can see the reflection of the background graphic, Okay the would cast in there, it's pretty amazing you can see the reflection of each of the letters on itself. It's all very amazing. It's starting to get nicer and nicer but you can see it's got a lot more rendering to do before this thing is perfect so things you can do to speed up your render time. First thing is is under your image. I'm gonna have to escape Okay under your image image size, you can work at a really small working at 1500 pixels across which is reasonably small. Right? I did it for this exercise so that when you're playing along it's not going to slow. The good thing about it though is that red here is victor So we can scale this, we could scale it right down to something really small and work on it. They're just a really small version. And when we're finished, before we do our final render, just yank up the pixels to something larger. The only thing that's going to limit it is our background graphic. I made it 1500 pixels across. You might have to just work with a smart object that is a lot larger so that you can scale it up. The other thing you can do to speed things up is under preferences and we're going to go to performance. You can yank this up even higher, you can switch it to this huge pixel dimension option and under three D. Make sure that your V RAM. It's different from the regular RAM. This is your video RAM. I've got mine at 100% takeover please. Shadow quality, low high quality threshold low click OK and now I'm going to do another render. Well I won't do another render but it'll go faster so let's look at a little bit more materials. This uh this three D. Environment can get a little bit tricky. So what you can do like on the layers. Panel member earlier on we went only show me your stuff that is a type layer. Okay you can do the same in the three D. Layer and I click on my make sure in your layers panel you've actually got the layer selected 32 here. You can say actually just show me the measures which is the actual physical objects. There's my type and there's my background or you can turn that off and actually just turn on the materials. Okay so there's a material that is my background and these are the materials that are being used on this object, the front, back, left side, in any corners. Once we get into light you can turn those on as well. Just have the one overall like the moment Thunder materials. I'm going to select all of these. I want all of the materials for red and you can play with these. But under this little drop down here there's a bunch of default ones as well. You just hover above them that they'll give you a kind of an explanation of what they are, cotton fabric, denim. Okay so you can play around with these and apply it. Let's look at maybe something like what kind of glass? Crystal glass frosted glass, glass scratches. Pick one dan glass smooth. I'm picking glass smooth. And the problem with glasses when I'm working on it it's completely see through and when I had render it's quite the stress on the machine trying to render glass. Remember three d. Hit all the buttons alright it's got started but even on the lower qualities it's still not right. The one thing with the quality though make sure you turn it back up when you do your final export. Okay well you're ready for your final print alright before we move on, especially working with glass it's just the rendering is taking too long. So what we can do is you can grab the rectangle marquee tool and what we might do actually is turn up my rendering so back to three D. And I'm going to say actually let's go for high quality is going to crank back up because what I'm gonna do is I'm gonna use my rectangle marquee tool selected chunk so I'm not I'm not able to see the whole thing. Why can but I just want to see just this chunk maybe that but there and if I click on this render button down the bottom it'll render just where I have a rectangle marquee tool so I can zoom in a bit. No we gotta wait for it to finish instead of trying to render out the whole thing, I can just take a little snippet and get an idea of the material before I go and maybe commit to the whole thing being rendered so make a selection rectangle marquee tool and then just give that button a click, you can see I cranked it up pretty high and you can see it's going even slower than it was before, but I'm getting a good sense of the object here. That's enough for me escape. Alright, I'm going to select the select and I'm going to turn my preferences back to something more manageable shadow quality back to low. All right. All right, a couple of things before we move on about materials, one as you can see this, it's kind of rendering this dark black line through it. You might not be able to see it because you can't see this floor plane to get rid of that kind of weird dark line. Go to your back to this option here in the three D. Layer, Showing me everything in my three d. c. Click on the word scene. I like click on the word environment. There's the ground plane that puts it in there by default because it's cool if you don't have this wooden background, at least the shadows get cast on the floor, which is pretty cool. But now in case I want to turn the opacity down to zero. The other thing is because it's glass, it's hard to see what you can do is you can go to the scene and show me the lines they do render. So you can use it kind of to re angle things, but then turn them off before you render it out and let's grab our material for this guy. Okay, for red and don't use glass stresses the machine out. What you can do though is start messing around with some of these other colors. Okay. And they're not just colors. Some of them have what's called a bump map, which means they're actually going to give it a kind of a lumpy look out of the scope of this video if you want to go back to just a standard flat color and about halfway down there's one called no texture and then click on the diffusion color and pick a color. I'm gonna go back to our little smitty green. Okay, so there are some built in materials you can use once you've loaded them, you can adjust them. Also know that there are actually some more that adobe will give you, give it to you free if you go to three D. And go to this option says get more content to load up the Adobe website, it'll come to here and down here. You can, there's materials that you can download. There's also some measures when they say mesh, they mean a three D. Model and down here there's different stages, kind of lighting setups for products, all sorts of awesome stuff. Once you have downloaded the materials and unzip them, you can go into here and just go to the cog and say low materials. Alright, so that's gonna be it for materials. Let's get into the next video where we look at using cameras