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Adding Details to Character Movement

Lesson 89 from: Adobe After Effects Fundamentals

Philip Ebiner

Adding Details to Character Movement

Lesson 89 from: Adobe After Effects Fundamentals

Philip Ebiner

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Lesson Info

89. Adding Details to Character Movement

Lessons

Class Trailer

Chapter 1: Introduction

1

Class Updates & My Favorite CC 2020 Updates

06:22

Chapter 2: After Effects Basics

2

Understand the After Effects Workspace

05:39
3

Starting a New Composition

08:15
4

CC 2018 Update - Starting a New Composition from Footage

01:55
5

Adding Media to Your Project and the Timeline

05:08
6

Using the Basic After Effects Tools

10:20
7

Create a Perfect Circle, Alignment, and Shape Colors

03:04
8

Working in the Timeline

10:59
9

Layer Properties

08:57
10

Quiz: After Effects Basics

Chapter 3: Animating with Keyframes

11

Animating in After Effects

07:35
12

Position, Scale, and Rotation Animations

05:17
13

Tips to Make Your Animations Look More Nautral

04:21
14

Using the Graph Editor

05:32
15

Challenge - Bouncing Ball

01:01
16

Solution - Bouncing Ball

13:00
17

Quiz: Animating with Keyframes

Chapter 4: Shapes and Solid Layers

18

Working with Solid Layers and the Ken Burns Effects

07:07
19

Working with Shape Layers, Strokes, and Paths

06:24
20

Adding Layer Styles like Drop Shadow, Bevel, and Gradients

03:44
21

Shape Effects - Trim Path Animations, Wiggle, and Zig Zag

05:54
22

Quiz: Shapes and Solid Layers

Chapter 5: Important After Effects Skills

23

Track Matte Animations - Make Layers Appear and Disappear

08:37
24

Using Pre-Compositions to Group Layers

05:34
25

Easily Reverse Complicated Animations

02:14
26

Playing with Time

05:54
27

Blend Modes

06:05
28

Stabilize Shaky Footage

04:04
29

CC 2018 Update - Previewing and Favoriting Fonts

00:46
30

CC 2019 Update - Responsive Design Time

03:36
31

CC 2019 Content Aware Fill

03:55
32

CC 2019 Create Motion Graphic Templates

08:37
33

Quiz: Important After Effects Skills

Chapter 6: Motion Graphics Projects

34

Intro to Motion Graphics Projects

00:53
35

Clean Lower Third

09:22
36

Logo Reveal Animation Bumper

13:25
37

Colorful Transition

16:59
38

Text with Mask Path Animation

10:05
39

Text Bubble Animation

13:39
40

Weather App 1

16:41
41

Weather App 2

08:21
42

Weather App 3

06:59
43

Quiz: Motion Graphics Projects

Chapter 7: Flat Animation Challenge

44

Flat Animation Challenge

02:47
45

Phil Designs his Flat Animation Scene

01:23
46

Animating Fireworks with the Repeater Effect

15:02

Chapter 8: Flat Animation Challenge

47

Removing Green Screen Background

06:46
48

Adding a Background that Matches the Foreground

07:55
49

Adding Motion to a Still Image with the Puppet Tool

06:26
50

Adding Movement with the Ripple Effect

06:07
51

Quiz: Flat Animation Challenge

Chapter 9: Green Screen (Chromakeying)

52

Intro to 3D

10:04
53

Swinging 3D Text Animation

12:11
54

Build Out Your 3D Composition

05:47
55

Animating Our 3D Scene

07:38
56

Create Stars in After Effects

05:11
57

Quiz: Green Screen (Chromakeying)

Chapter 10: 3D Animations and the Camera Tool

58

Using the Rotoscope Tool

06:55
59

Cleaning Up Your Edges

07:21
60

Finishing Our Rotobrush Animation

07:33
61

Quiz: 3D Animations and the Camera Tool

Chapter 11: Rotoscoping

62

Easy Screen Replacement with Masks

09:56
63

Replacing a Screen Version 2

13:49
64

Screen Replacement with Mocha

07:13
65

CC 2019 Update - Native Mocha AE Plugin

05:08
66

Quiz: Rotoscoping

Chapter 12: Screen Replacements

67

Using the Puppet Pin Tool

04:33
68

Animating Your Puppet Pins

03:04
69

Animated Blinking Eyes

08:21
70

Adding Perspective with Animated Clouds

07:10
71

CC 2018 Update - Advanced Puppet Pin Tool

02:08
72

Quiz: Screen Replacements

Chapter 13: Puppet Tool Animations

73

Applying Text Animation Presets

05:59
74

Create a Page Turn Effect with CC Page Turn

10:05
75

Radial and Linear Wipes

03:20
76

Color Correction in After Effects

03:33
77

CC 2019 Update - Selective Color Adjustments

03:25
78

Quiz: Puppet Tool Animations

Chapter 14: Motion Tracking

79

Motion Tracking Basics

09:51
80

Tracking Text and Visual Effects to Video Clip

06:21
81

Tracking Rotation and Scale

11:33
82

Adding Details to Our Text

04:04
83

Quiz: Motion Tracking

Chapter 15: Character Animations

84

Intro to Character Animations

01:31
85

Design Your Character

14:32
86

Rigging Your Character

02:50
87

Animating Our Character

09:55
88

Adding the Animated Background

09:12
89

Adding Details to Character Movement

06:46
90

Adding the Paper Cut Out Look

05:29
91

Quiz: Character Animations

Chapter 16: Exporting from After Effects

92

Exporting an H264 File from After Effects

07:03
93

Exporting from After Effects with a Transparent Background

04:03
94

Exporting from After Effects through Adobe Media Encoder

04:40
95

CC 2018 Update - Exporting an Animated GIF from Adobe Media Encoder

02:14
96

Create an Animated GIF from After Effects CC 2017

07:03

Chapter 17: After Effects Workflow & Tips

97

Audio Tips for After Effects

02:19
98

Working with Premiere Pro

05:54
99

Quiz: After Effects Workflow & Tips

Chapter 18: Expressions

100

Expressions Basics

07:24
101

Animate a Flickering Light with Expressions

17:35
102

Quiz: Expressions

Chapter 19: Conclusion

103

Conclusion

00:44

Final Quiz

104

Final Quiz

Lesson Info

Adding Details to Character Movement

there's a couple more details I can add to make this a little bit more realistic one has to do with the cape movement. So I would imagine that after he jumped the cape sort of would go directly behind him and flutter in the wind a little bit. So let's go into our animation. Close everything down and then with the cape, what I'm going to do is let's bring up the key frames for just the arm left so I can see what's going on where those key frames are. So I'm going to set a key frame for rotation of the cape here. Then let's go down to the squat and the cape is going to rotate just a little bit up like so but what happens is now it's going over his shoulder like this which I don't like but that's okay, we'll adjust that in a second. I'll copy this key frame right here and then at three seconds we will rotate back down. Maybe even just like oh yeah, that looks pretty good actually. So now cool. Now let's easy ease these so F nine on your keyboard and it would probably be good to match the ...

speed of the other key frames but it doesn't necessarily have to match. And that's one thing with character animations, changing the speed just a little bit, making subtle differences so that this graph editor doesn't look exactly the same. Can make things look a little bit more organic. But what I don't like is how this sort of pops up over that corner and that's what the path of this cape. So let's go down. Open up our contents, open up, shape layer three path and set a key frame right here. Now let's zoom in here, go to our next key frame, click on path and I'll take this down like so and maybe we want might even, you know, move this up just a little bit, move it around just to get some sort of organic movement, then go here, copy and paste this key frame. Go to our next one and here we might want to change our path a little bit too. Click on path, bring this down. You know, you would imagine that the cape would change just a little bit. Something like that. That looks pretty good. So let's zoom out and see what this looks like. Awesome. So that's looking pretty cool. Let's add some easy ease. Looks like it's blowing a little bit in the wind while he's you know, stomping down on the ground while he's crouching. But we want to add a little bit more fluttering effect while he's going up and down and we can just do that with the path animation. So let's go up. You know, just half a second. Let's change the path just a little bit. So let's take all these key frames so what I can do is just click and drive over them. So again what I did was click path down here with my selection tool, click and drag over all of these and drag to the right. So those are just dragging those ones on the bottom, not the path one path points up here. So now if I go back to four seconds I can drag these to the left, Go to 4.5 seconds, drag these to the right, so now that gives a little fluttering effect. And so if I play through this at the end, okay, it's a little bit too slow so I can just make these faster. I don't, I like making a little organic so I can copy and paste some of them. Just repeat. Yeah, that's looking pretty good. Okay, it'll look better in our other composition with the background to give us more context. So now we have the cape. Oh yeah, that looks good. Okay, cool, so now we're getting that more flying effect. Nice. One other detail. I'm going to go in and add a little bit of a head rotation. So here let's again bring up our rotation for the arm or are key rooms for the arm for rotation for the head. So press r, click the stopwatch to set a key frame. Then when he goes down to his crouch, I'm gonna rotate just slightly back. It's like, so then copy this key frame there, Go here and copy this 1st and add easy ease. My favorite. Easy ease. Now if we play through he has just a subtle head tilt back, which I think works good, adds a little bit more detail. Nice. I am really enjoying how this looks. I'm going to do one more little detail and that's with the mouth. So if I go in, what I'm going to try to do with the mouth and I'll have to go into my head. I have to go into my content and find the mouth, which I think is. So the shape four. Yes, it's shaped four so I can turn that on and off. I want them out to kind of widen and then purse up while he flies. And so you make that sort of more of a grimace when you crouch down or when you're working hard. So that's what it's going to look like here when he's crouching down and the way I'm going to do it is add a trim paths animation. So I can click this add button here, go to trim paths, make sure that it's in our shape for if it happened outside of trim shape for it. Just make sure you drag it into shape four. Now I'm going to set a key frame for the start and end here, go to the top where he's standing up And then I'm going to drag the start into like 20 And the end into 80%. So the mouth gets smaller, it gets a little wider, copy these key frames here and then when he jumps up, copy these first key frames. His mouth is going to get a little bit bigger. See that early, subtle not necessary but just makes it a little bit more dynamic. Cool. And let's add easy ease, select all of them. Easy ease. Now we've added all these little details and I'm actually going to wait until next lesson to add the texture because I think that's a completely different type of lesson. But we really have our basic character animation and you can see that it's all about these little details, animating stroke, animating rotation using what we did right here, trim paths to animate a line that is the mouth of our character and of course adding the background to which gives more context to our motion. I hope you're enjoying it. And I'll see you in the next lesson for adding that texture.

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