Rigging Your Character
now that we have our design, it's time to rig. And basically what I mean by rigging is putting the anchor points where we want them because if we want to rotate the arm, for example, we wanted to rotate from the shoulder, not right there in the middle of this composition. So for each of these layers, let's add the right anchor points. So with the pan behind tool selected and then selecting any of these layers, find the anchor point and move it around for the torso. We're just gonna put it right in the middle, sort of where his belly button would be for the leg, we're going to put it where the joint would be. So for the leg right up there for the leg left, right there for the arm right right here in the shoulder socket where the arm left, same thing up there for the cape, which we might rotate, we're going to put up here. And actually, now that I think about it, I need to move these, this top part of the cape to the torso because now if I rotate the cape, I don't want to rotate sort of ...
the cape on the shoulders, see that? So let me actually go into the cape, going to the contents take shape too and shape one. So I'm shift clicking both of those and I'm going to cut those so command X. And then I'm going to paste them into the torso which is the actual layer. I want them to be on, paste them and I'll put them Yeah, actually underneath the top layer, so that looks good. Okay, cool. So now if I take my cape and I rotate it just subtly like that, it'll look better with the head. We might do a little bit of nodding action. So let's take the anger point and put it right here at the bottom so his head might move around just a little bit cool. Some people, you know, you might have a separate neck layer and a separate head layer and that way it looks a little bit more natural to, so that's the first thing we're going to do and then next we're going to parent all of our layers to the torso. So if I select all these layers except for the torso, take our pick whip for one of them and then drag it to the torso. All of them are now parented to the torso. So if I move it around it looks good. Even if I take the scale of the torso and drag it up or down, it increases the scale of the rest of the elements just as well. Alright, so for this Larry, now I can delete our superhero draft. We have our character rigged and ready to animate