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Intro to Scrum

Lesson 11 from: Modern Web Design Demystified

Andy Pratt, Jesse Arnold

Intro to Scrum

Lesson 11 from: Modern Web Design Demystified

Andy Pratt, Jesse Arnold

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Lesson Info

11. Intro to Scrum

Lesson Info

Intro to Scrum

Up to now we have these goals. We prioritize them. We prioritized our users and we've started to have conversations about how to define success. So how do we take all is high level stuff and kinda make it more granular and actionable? So it's like thinking about it this way. You know with that pyramid that I was showing before with the users, kinda looking at this as almost a filter, so we want to kinda filter all of our features and functionality through the lens of our goals and users and success criteria. So that's going to help make sure that we're focusing on the right things. So early on I mentioned how our favorite medium we use an agile methodology. So more specifically we use something called Scrum and I want to talk a little bit about what that is and how it's used since it was born for more of a development process, how it can dovetail with you as a designer. So Scrum is a flavor of agile. You know in the same way that say, an apple is a type of fruit, Scrum is a type of agi...

le. And you know, there's some really key take-aways. We can look at Scrum a 100 words, but to me the two key take-aways is trying to be as light weight as possible. Again we're moving away from this heavy sequential design process where one thing has to be completed figured out. You create all these deliverables that are set in stone and then they thrown over a wall to the next team. So this is trying to be as quick and light weight as possible. And the other idea is to try to get working software as possible. Get into the browser as quick as possible. So that's ultimately what we're trying to do and within that we're going to empower both our team and our clients to help facilitate where to prioritize. So here's a little bit of how it works. And how it's different than Waterfall. So this is kinda from the agile manifesto and it's basically the statement of values. So I think you'll notice that there's a couple really key themes. The first one is just this idea of co-creation, something we spoke about earlier. How do you co-create with your team, your clients and your users? How do we encourage iteration? So everything that we're kinda doing and even you as a designer as you're trying to figure out what is you kind of process, you know these are just really great things to try to aspire to. Working software over comprehensive documentation. Customer collaboration over contract negotiation. Responding to change over following a plan. If you're just completely following a plan it doesn't allow you to adapt in the way that you're going to need to given some of the complexities and some of the challenges and some of the new learnings and findings that you're going to have. So this is a little bit about how we work as we've kinda shown a slide like this before. We have out product planning. The analyze and plan phase, that will range anywhere from two weeks and couple be much longer depending on the size of the project. And then we go into our product design and development. That's where we have these iterations, these sprints that we're working through. So here it is, the key of this is that we're really trying to do this sequential design process. So if we look, you have requirements, design, code, test, and you can see they certainly start at different points but there's a sense that they're all happening at the same times. One is not complete like this, it's much more like this. And in that way you're learning from each other. You're working as a team. You're taking the best skills and responding to each other so you can figure out how to adapt and essentially hopefully be more efficient. So it's not like one is just going to completely end, and that is really kind of a fundamental difference.

Class Materials

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Syllabus - Modern Web Design Demystified.pdf

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Froont.com 60 Day Free Trial Coupon Code.pdf
Ministry of Space Sample Dev Tickets.pdf
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Ministry of Space Product Brief.pdf.zip
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Ministry of Space-Layerd PSD-Style Guide.zip
Ministry of Space-Sample Site-HTML Wireframes.zip
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Ratings and Reviews

CityGirl
 

I've already taken several web design classes, but there were still some details that I found confusing. Andy and Jesse did a great job of explaining things like; programming languages and how they interact to form the structure of a site, work flow responsibilities between team members and the blurry lines between them; and agile methodologies applied to work flow. They used case studies to illustrate how this all happens, where variations crop up, and how to address them. If you're new to web design, or just want to understand the functions of other team members, this is a great real world look at the whole process. I haven't found this in any other class, either on-line or local. Andy and Jesse are both very experienced working designers with current knowledge. They're very responsive to questions and seem to really enjoy teaching. Having two instructors is a great benefit because you get double the perspective, knowledge, etc.

Junko Bridston
 

I worked with Andy when he was a Creative Director at Funny Garbage, a design studio in New York City. I found him to be knowledgeable​, articulate, and lovely to work with. I learned so much from him at the beginning of my career. In response to a previous comment: it seems silly to dismiss this class because Andy wears t-shirts with his blazers. If you think leaders only wear suits and ties, then maybe this class isn't for you. But if you want to learn from someone with loads of experience and a friendly manner, I really recommend it. You won’t be disappointed.

user-3d865b
 

I was looking for a class that would not only address the web design basics but also their place and function as part of a workflow. This class did not disappoint and Andy's and Jesse's engaging presentation style made it easy for me to follow along during the 2-day live session. By using real life examples, the presenters provide plenty of tips and strategies how to best work with clients and developers alike — the many, often intangible ingredients that go beyond technical expertise and can make or break a project. Highly recommended.

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